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81. offgrid boosts - in Player Features and Ideas Discussion [original thread]
Morrigan LeSante wrote: Yes somebody will be. But this is like being a small gang with a single logi - guess who gets shot first? Suitona (sp?) did an article recently about how hard these scale on CZ. I'll try and dig out out. Whay you ...
- by Markus Reese - at 2015.12.01 18:57:43
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82. Possibility of fleet formations still alive? - in Player Features and Ideas Discussion [original thread]
Formations at best could be done as a passive thing if side effect aoes existed such as damage reduction, more speed, etc. But would ned to be doable without removing active pilot input.
- by Markus Reese - at 2015.12.01 18:55:08
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83. offgrid boosts - in Player Features and Ideas Discussion [original thread]
End of day, somebody will always be primary. A good fleet tactic would be ignore the command ships, take out their dps. Else could be wasting a ton or firepower while enemy takes out all yours. Bricked tank archon I have as well. Dual linked, sma...
- by Markus Reese - at 2015.12.01 18:47:09
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84. offgrid boosts - in Player Features and Ideas Discussion [original thread]
Morrigan LeSante wrote: Frostys Virpio wrote: They should just re-think the whole boosting system from the ground up. The boosting ship will always be a single point of failure in a fleet unless you can : 1- Field enough to replace losses ...
- by Markus Reese - at 2015.12.01 18:31:59
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85. ECM revamp idea: ECM to effect target resolution. - in Player Features and Ideas Discussion [original thread]
Cristl wrote: I don't agree. The whole, "you are not allowed to lock anything" mechanic needs to go . If ECM must effect target locking, then it should not be a blanket removal of your locking capability, but a handicap to it. So if you are j...
- by Markus Reese - at 2015.12.01 18:28:47
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86. ECM revamp idea: ECM to effect target resolution. - in Player Features and Ideas Discussion [original thread]
Iskandar Fehrnah wrote: What about if ECM "unlocked" targets over a few seconds, depending on the sensor strength of the affected ship ? it would remove the randomness effect while not changing the mechanic too much. Problem would be cycle ...
- by Markus Reese - at 2015.12.01 15:18:07
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87. offgrid boosts - in Player Features and Ideas Discussion [original thread]
Another potential that I wouldnt mind if press F1 play got remediated would be command battleships and needing bastion mode to activate more than one command module. TacRecon is quite fun. I love flying the new T3Ds. Been a long time sinve I had a...
- by Markus Reese - at 2015.12.01 14:20:07
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88. offgrid boosts - in Player Features and Ideas Discussion [original thread]
That is the way it used to be. For amarr example, absolution was insane damage dealer, one link. Damnation was triple link, all tank. Now you can pick.
- by Markus Reese - at 2015.12.01 13:57:48
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89. offgrid boosts - in Player Features and Ideas Discussion [original thread]
Oooh. The, "its a command ship" primary it and toss in fleet composition to spies is a valid concern. From my experience, it makes being an on grig a purely defensive position in both fit and grid positioning. Smaller fleets, so like a hundred or ...
- by Markus Reese - at 2015.12.01 13:38:54
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90. ECM revamp idea: ECM to effect target resolution. - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: The only thing wrong with ECM is people do not understand ECM It is not overpowered or is not broken in fact many other forms of Ewar are much stronger ECM is also not underpowered but it does take more piloting and sp ...
- by Markus Reese - at 2015.12.01 13:22:40
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91. "Why should you play EVE Online?" - in EVE General Discussion [original thread]
Timer alarm is a good one as well. Nice thing is you really can just log off anywhere. Decide a max time, log in, start timer, it goes, time to finish up and call it. Well, you know your friend better than we do, so either way, best of luck
- by Markus Reese - at 2015.12.01 06:03:33
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92. "Why should you play EVE Online?" - in EVE General Discussion [original thread]
To be honest, the latter is a very valid point. Eve's pacing really makes it easy to spend long periods of time doing absolutely nothing. In an old corp I ran, we could spend hours just mining. Without the hard set start and end pointls, you just ...
- by Markus Reese - at 2015.12.01 04:56:13
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93. Suggestion for the forums.... - in Player Features and Ideas Discussion [original thread]
Hrm... not a bad idea. I mean it is easy enough to view posts by a person, but no way to track or lock specific posters for quick reference. Need to memorize their names and search it specifically. Plus the flagging would be handy too. +1
- by Markus Reese - at 2015.12.01 04:53:39
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94. Command Destroyers - Do not show up on D-Scan. - in Player Features and Ideas Discussion [original thread]
They are a new category of ship for the overview. Is your dscan set to show via a saved overview setting or is it not showing in the default/show all? If it is the latter, than I recommend a Sisi bug report and bring it up on test server feedback.
- by Markus Reese - at 2015.12.01 04:51:17
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95. X-Large Shield Extenders - in Player Features and Ideas Discussion [original thread]
Wow, lots of biased fact presenting going on, very interesting. Okay, none of us will argue that shield and armor should be the same. That is silly. So lets get down to nuts and bolts to compare first. Unfortunately, I am away from the computer, ...
- by Markus Reese - at 2015.12.01 04:41:24
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96. offgrid boosts - in Player Features and Ideas Discussion [original thread]
Shallanna YassaviThat's not just off-grid-booster. An incomplete list: Cyno alts Scout alts Region trader alts Triple-web alts Multibox mining, missions, incursions Industry and research. If one PI alt can plex two accounts for a couple of hours...
- by Markus Reese - at 2015.12.01 04:13:36
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97. offgrid boosts - in Player Features and Ideas Discussion [original thread]
Leonardo Adami wrote: I can appreciate your viewpoint but nothing you stated makes me think my previous opinions are invalid. Also the only really viable ship I can think of for kiting gangs facing large gangs is an arty sleipnir maybe claymor...
- by Markus Reese - at 2015.12.01 03:52:47
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98. offgrid boosts - in Player Features and Ideas Discussion [original thread]
Not sure how we made a connection, but if new players dont stick, is proof they are bored. I used to FC incursions as well. One of the first fcs and ran some of the largest fleets during the live events. To this day people from back then see me in...
- by Markus Reese - at 2015.12.01 01:38:50
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99. ECM revamp idea: ECM to effect target resolution. - in Player Features and Ideas Discussion [original thread]
Rawketsled wrote: Add target resolution to remote-rep and remote-cap modules. Then this idea makes sense. It won't work for ewar effects as all modules are the same size. Also, have a read of my comments from many moons ago about an ECM reb...
- by Markus Reese - at 2015.12.01 01:03:14
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100. offgrid boosts - in Player Features and Ideas Discussion [original thread]
Rowells wrote: Markus Reese wrote: Rowells wrote: I don't think CCP has mentioned changing any attributes or stats. So far I've only heard that off grid is gone. Not sure if it's necessary to change the stats atm. At least not until the ...
- by Markus Reese - at 2015.11.30 23:11:13
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